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Vlady Veselinov GitHub Twitter

Experience

Webflow - software engineer, platform

2021 - 2023

Contributing to foundational systems that power almost every major feature in the product, on the front and back end, using procedural and functional programming methods, with technologies such as JavaScript, Flux, Flow, React and GraphQL.

  • Contributed to a custom programming language that underpins the rendering and editing of elements and components.
  • Wrote a parser for the internal language that greatly improved the development experience, using the nearley parser toolkit.
  • Optimized style compilation for user sites, making it twice as fast, which let us raise platform limits and land high-value enterprise contracts.
  • Shipped the authoring experience of libraries.
  • Contributed to the universal bindings system that powers CMS and Ecommerce.
  • Overhauled the platform documentation process by introducing new methods of teaching complex subjects in a way that is easy to understand.

FanDuel - software engineer

2019 - 2021

Contributed to critical account, wallet and Sportsbook features. Used functional programming methods and technologies such as TypeScript, React, Redux, and RxJS.

  • Contributed to the account and wallet product, shipped bank payments.
  • Contributed to core features such as session management, content rendering and placing bets for Sportsbook - a React Native app with millions of customers.
  • Collaborated across teams on performance and bundling optimizations that cut loading times by half. Vastly improved the quality of life for all developers on the project by reducing compile times.
  • Contributed to hiring and onboarding. Fostered an inclusive development community by organizing knowledge sharing events.

Yupty - founding engineer

2015 - Present

Developed almost every feature and system in the product.

  • Developed a graph-based live music discovery service.
  • Implemented a novel way of visualizing the live music scene of a city in the form of a constellation of stars. Using the visualization technique t-stochastic neighbour embedding.
  • Designed and implemented all of the back end systems, such as authentication, permissions, database and content management. Used a combination of GraphQL and REST.
  • Developed the front end using TypeScript, React and Apollo client.
  • Mentored and helped people progress in their career as software engineers.

Education

University of Strathclyde - MSc advanced computer science

2017 - 2018

Glasgow Caledonian University - BSc audio technology

2013 - 2017
  • Created a synthesizer with a wireless motion controller that let you make sound by shaking and rotating it, using an inertial measurement chip.
  • Created a multiplayer shooter where you shoot by making noise instead of clicking the mouse.
  • Developed digital signal processing in C++.